Below you will find list of the courses I teach on regular basis in the Interactive Design and Game Development department as well as courses I have taught in the past.

Courses taught on regular basis

Undergraduate

 

ITGM 452 Level Design Mechanics

Real-time rendering technology allows a game artist to create immersive game environments that respond to a the player's action within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and acquiring the technical skills required to produce a functional game level. Topics include creating real-time shaders and in-game effects such as physics, particles and event triggers. Prerequisite(s): ITGM 351 or ITGM 352.

 

ITGM 310 Animation for Games

In this course, students create character rigs and animation assets for games. Topics covered range from key frame animation and editing motion capture data to importing each student's final animation into an existing game engine. Prerequisite(s): ANIM 250 or ITGM 258 or VSFX 210.

ITGM 359 Real-time Cinematics for Games


A cinematic artist in the game industry is responsible for creating real-time cinematics, one of the main devices for delivering a narrative in today's story-driven games. This course covers topics such as scripted events and other technical issues along with the fundamental concepts of cinematography, in order to guide students in developing work for their portfolios. Prerequisite(s): ITGM 352.

 

ITGM 130 Digital Design Aesthetics

 

This course provides the foundation for visualizing and understanding the essential vocabularies, principles and concepts of design, color and visual literacy as applied to interactive digital work. Prerequisite(s): CMPA 110.

 

ITGM 250 Fundamentals of Game Design

This course introduces students to game design through analysis, application and discussion of the game space, game mechanics, the game player, and the design decisions that create the game state. Through in-class game play and game design exercises, students will explore the design process through the concepts of player agency and immersion, while structures of goals? both short-term and long-term? force consideration of challenge, conflict and reward. Ultimately, students assess the needs of a target audience and create a game space and a game expressly designed for that audience while providing critical feedback to their peers on their own designs. Prerequisite(s): ITGM 130.

 

ITGM 405 Interactive Design and Game Development Studio I

Students apply their skills to creating a workable interactive project or video game in a simulated professional environment. Topics include content creation within a limited resource environment. The course emphasizes production-oriented goals in order to provide students with a professional skill set and a body of fine art. Prerequisite(s): ITGM 402 or ITGM 403 or ITGM 440 or ITGM 452

Graduate

 

ITGM 502 Game Design Perspectives

Game design is the art that brings together rules, players, and game components in order to craft an experience for the player. Through study and application, students learn the foundations of game design and the game design pipeline, sample the methods of great game designers, explore IP usage and design in emerging media and apply this knowledge in a series on in-class exercises and individual designs both proposed and executed.

 

ITGM 760 Game Design Auteurism

Through an in-depth focus on the masters of game design and their methodologies, techniques and process, students begin to formulate a vocabulary and a dialog to critique existing game designs. Students learn to explain and demonstrate how these designers and their games have influenced their own work. Prerequisite(s): ITGM 705.

 

ITGM 749 Interactive Design and Game Development Portfolio

Students focus on the integration of imagery, Web sites, video and various other elements into an interactive portfolio. Concepts, cross-platform developments and issues concerning aesthetics, interface design and use of media are addressed. Students collect relevant material and produce a CD/DVD/Web-based portfolio, packaging for portfolio, résumé, cover letter, business cards, flat book portfolio and optional VHS-based material. M.A. students enroll in this course during their final quarter of studies in the interactive design and game development program. Prerequisite(s): ITGM 723.

 

 

Courses developed

·         ITGM 452 Level Design Mechanics

·         ITGM 310 Animation for Games

·         ITGM 359 Real-time Cinematics for Games

·         ITGM 352 Environment and Level Design – E-learning course shell

·         ITGM 505 Game Art Methods

·         ITGM 740 Machinima: The Art of Real-time Cinematics

·         ITGM 710 Character Development – E-learning course shell

·         ITGM 721 Environments for Games