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Below you will find list of the courses I
teach on regular basis in the Interactive Design and Game Development
department as well as courses I have taught in the past. |
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Courses
taught on regular basis |
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Undergraduate |
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ITGM 452 Level
Design Mechanics |
Real-time rendering technology allows a
game artist to create immersive game environments that respond to a the player's action within the game space. Students in
this course are prepared for high-level careers in the video game industry by
learning the processes for creating event-driven environments and acquiring
the technical skills required to produce a functional game level. Topics
include creating real-time shaders and in-game
effects such as physics, particles and event triggers. Prerequisite(s): ITGM
351 or ITGM 352.
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ITGM 310
Animation for Games |
In this course, students create character
rigs and animation assets for games. Topics covered range from key frame animation
and editing motion capture data to importing each student's final animation
into an existing game engine. Prerequisite(s): ANIM 250 or ITGM 258 or VSFX
210. |
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ITGM 359
Real-time Cinematics for Games |
A cinematic artist in the game industry is
responsible for creating real-time cinematics, one
of the main devices for delivering a narrative in today's story-driven games.
This course covers topics such as scripted events and other technical issues
along with the fundamental concepts of cinematography, in order to guide
students in developing work for their portfolios. Prerequisite(s): ITGM 352.
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ITGM 130 Digital Design Aesthetics |
This course provides the foundation for visualizing
and understanding the essential vocabularies, principles and concepts of
design, color and visual literacy as applied to interactive digital work.
Prerequisite(s): CMPA 110.
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ITGM 250
Fundamentals of Game Design |
This course
introduces students to game design through analysis, application and
discussion of the game space, game mechanics, the game player, and the design
decisions that create the game state. Through in-class game play and game
design exercises, students will explore the design process through the
concepts of player agency and immersion, while structures of goals? both short-term and long-term? force
consideration of challenge, conflict and reward. Ultimately, students assess
the needs of a target audience and create a game space and a game expressly
designed for that audience while providing critical feedback to their peers
on their own designs. Prerequisite(s): ITGM 130.
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ITGM 405
Interactive Design and Game Development Studio I |
Students apply their skills to creating a
workable interactive project or video game in a simulated professional
environment. Topics include content creation within a limited resource
environment. The course emphasizes production-oriented goals in order to
provide students with a professional skill set and a body of fine art.
Prerequisite(s): ITGM 402 or ITGM 403 or ITGM 440 or ITGM 452 |
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Graduate |
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ITGM 502
Game Design Perspectives |
Game design is the art that brings together
rules, players, and game components in order to craft an experience for the
player. Through study and application, students learn the foundations of game
design and the game design pipeline, sample the methods of great game
designers, explore IP usage and design in emerging media and apply this
knowledge in a series on in-class exercises and individual designs both
proposed and executed.
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ITGM 760
Game Design Auteurism |
Through an in-depth focus on the masters
of game design and their methodologies, techniques and process, students
begin to formulate a vocabulary and a dialog to critique existing game
designs. Students learn to explain and demonstrate how these designers and
their games have influenced their own work. Prerequisite(s): ITGM 705.
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ITGM 749 Interactive Design and Game Development
Portfolio |
Students focus on the integration of
imagery, Web sites, video and various other elements into an interactive
portfolio. Concepts, cross-platform developments and issues concerning aesthetics,
interface design and use of media are addressed. Students collect relevant
material and produce a CD/DVD/Web-based portfolio, packaging for portfolio,
résumé, cover letter, business cards, flat book portfolio and optional
VHS-based material. M.A. students enroll in this course during their final
quarter of studies in the interactive design and game development program.
Prerequisite(s): ITGM 723. |
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Courses
developed |
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ITGM 452 Level
Design Mechanics |
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ITGM 310
Animation for Games |
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ITGM 359
Real-time Cinematics for Games |
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ITGM 352
Environment and Level Design – E-learning course shell |
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ITGM 505 Game
Art Methods |
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ITGM 740
Machinima: The Art of Real-time Cinematics |
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ITGM 710
Character Development – E-learning course shell |
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ITGM 721
Environments for Games |
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